Graphics & animations
- 3D Models: New arena model started, about 50% complete
- 3D Models: Towels, chairs, drinking bottles
- Optimization: game runs now a lot smoother, 150fps on nv8800gts
- Animations: Balance lost, blocking
AI development
- Goalie positioning improved
- Goalie saving improved, shots from a decent distance can now be caught
- Fieldplayer collision avoidance steering behavior improved in general
- Players now attempt to avoid goalie creases and hit in / free hit area
- Executing free-hit plays and cancelling when things don't go as expected
- Rotating and scaling plays to suit the given free hit position
- Man-to-man defence logic improved
Sound effects (First trials)
- Crowd
- Shooting
- Passing
- Receiving the ball
- Ball hitting the floor / a post
- Walking and running
- Referee whistle sounds
Gameplay
- About 30 bugfixes
New feature: Playbook (work in progress)
Playbook is a system for selecting free-hit tactics. With playbook you can easily select a 'play' for your free-hit. The 'Play' consists of one to X number of phases which describe what players will try to do in that play. Phases are visualized on top of field so you will get idea of the selected 'play' and see what happens in each phase. There will also be a feature that allows you to select different positions for players in currently selected play. It will give you flexibity to choose best players in desired positions. In future there might be also tactics editor available which you can use to build up your own 'plays'.